Category: MSX Freestyle Name of the game: ΧΙ∧∃Χ (Zevimodoki) Game size / RAM size: 64KB ROM / 64KB RAM / 64KB VRAM Game genre: Shoot’em up Name of the group: GW’s-Workshop Contact e-mail: ghost4outside AT hotmail.com ΧΙ∧∃Χ (Zevimodoki) is a homage to the Namco classic Xevious. This game harbours some easter eggs after the example […]
MSXdev Team
Name of the game: Slime Center Game size / RAM size: 32KB ROM / 16KB RAM Game genre: Action Name of the group: N.I Contact e-mail: n.i AT 10-59.com Slime Center is an action game. Your goal is to escape from the facility where you are trapped avoiding the enemies and […]
Here comes a new challenger! Name of the game: Wash Man Name of the group: DreamQuick Studio Game size / RAM size requirements for the game: 32kB ROM (SCC mapper) Game genre: Arcade Contact e-mail: dreamquick AT libero.it An MSX-BASIC game with small assembler routines. Our main character is a Chinese guy who […]
The first entry for MSXdev’17 contest that we are proud to share with you!!! Name of the game: SKULLrs Name of the group: digiconcrete Game size / RAM size requirements for the game: 16 Kb Game genre: Arcade Contact e-mail: digiconcrete AT hotmail.com A minimalistic game made in MSX-BASIC. Works well with keyboard […]
After many comments and opinions from the MSX community we, the MSXdev Team, have worked on the rules for the MSXdev’17 contest. Even though this new edition of the contest officially starts on January 1st, we wanted to make known the rules to the public, so all of you can take […]
Hi there, guys. The MSXDev Team is back on track preparing the next edition of your favorite MSX development contest. We have talked about changes, mainly the rules, but also the jury, the final reports, etc. and decided we would like you to participate actively, giving your opinion about certain aspects so […]
After the notice I posted on this website some weeks ago, there were a lot of reactions on the internet. Some of them agreed with my decision of declaring the contest null, some others didn’t. After reading all those reactions I started to think that we should find a good solution in order […]
I,José Andrés (aka Konamito), I issue this statement unilaterally as a member of MSXdev Team. Due to the lack of commitment shown by the judges chosen to evaluate the games presented to competition and therefore do not have the ratings of each of them, I have decided to declare the MSXdev’15 […]
Inside a cybernetic world, Bit is alive. He is looking for something. He lives in a strange city full of droids and robots. Bit has a gun that he use to destroy enemies. But why? Join to Bit. He will be your virtual avatar in this binary and cyber world. […]
We’re proud to announce the third entry for MSXdev’15 contest: Bubbo World. Bubbo World is an action game where the main goal is to collect all the gold ingot spread all around the screen. The character can drop ladders to get to the gold and also, he can warp to a random spot in […]
Name of the game: Ninja Savior ROM size: 16KB ROM / 8KB RAM Team: Relevo Videogames Game design, GFX & code: Jon Cortázar Music, SFX, testing: José Vicente Masó Creative support: Ángel Sáinz Game genre: Puzzle / Casual Game website: Relevo Videogames Second entry to the contest, made by Relevo Videogames: Ninja Savior, a […]
Name of the game: Wing Warriors ROM size: 48Kb Team: EGS/Kitmaker Code and graphics: Francisco Javier Del Pino Cuesta Music: Bruno Boselli The MSXdev team is very proud to announce the first entry for the contest! Wing Warriors, a vertical scroll shooter for MSX. As you can see in the screenshots, there are three selectable […]
We are proud to announce that first donation has been made… Thanks to MSX UK for supporting #msxdev15 contest!!! http://t.co/ZWNEUBFtwA — MSXBlog (@MSXBlog) September 21, 2015 You can also support this MSX development contest! Create a game, make a donation or even sponsor the contest… The future is in your […]
Although there is a delay on the release date, here is a new edition of MSXdev, the most important MSX1 development contest in recent years. This edition follows the previous line as the rules and operation of the contest will remain virtually intact. As happened with previous editions, the official language of communication […]