MSXdev’20… A new era 7


Greetings, dear MSX fans and friends all around the world!

We, the MSXdev Team, proudly present the new edition of the longest running international MSX development contest: MSXdev’20.

Now, you might wonder, “But where did MSXdev’19 go?”

Well, as the slogan for this new edition reads, this is a new era, so we got rid of MSXdev’19 in favor of MSXdev’20. The main reasons for this are the following:

  • Only one category; specifically the “Classic” one. Meaning, we will only accept games for the first MSX generation following the main specs that gave birth to this contest in the first place.
  • No more public poll. As we realized the poll system that was still in check during the last edition was too open for abuse, we lost confidence in the advantages at this point for a special public prize.

Please, check the rules for this edition, and we hope this inspires you to enter the contest. Every development is welcome for MSXdev. So go ahead! Show the world your talent and let all of us enjoy your creations.

Important update: After discussing about the ROM size limits set in the rules, we’ve decided to change this point and now on any ROM size will be accepted for this edition.

If you have any further questions or need more information, please contact us.


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7 thoughts on “MSXdev’20… A new era

    • MSXdev Team
      MSXdev Team Post author

      Hi, Paulo. You can support the contest making a donation through Paypal or sponsoring:

      You can also specify your sponsoring however you like, e.g. best shooter, best graphics, best sound and sound effects, and so on.

      This sponsorship could be money or a physical give away, or even both. Just remember to clearly describe the conditions of your sponsorship. If you’re interested in initiating a sponsorship, please contact us by email.

  • Avatar
    Jeroen D.

    The best homebrew productions were made during the final days of the standard, with most users enjoying a default configuration of an MSX2 with MSX-Audio and/or MSX-Music expansions. Even if you limit it to MSX1, most computers historically had more RAM than 16Kb. Machines with 16Kb were very rare… I can see the beauty in coding for an 8-bit machine, but it seems to me that the rules so strict that it will be almost impossible to create something that will actually enjoyable?

    • Avatar
      thegeps

      You are wrong… If a game is coded as ROM file (cartridge game) you need little RAM to use. I’m coding a MegaROM game (128KB>) and it use less than 16K of RAM 😉